June Patch Update 07.06.2018

Greetings Champions,

We’ll be deploying an update on 07.06.2018 that includes Bots Phase 1, the new Gore System, a Beta Version of our new 3D Positional Sound (HRTF), brand new Tri-Bolt functionality, tons of Champion & weapon balance changes, and even more performance polish. We estimate the update process will take from 7am EDT – 2PM EDT (11AM GMT to 6PM GMT).

Features

Added AI Opponents – “Bots Phase 1

  • Used in Training
  • Fill in slots in Match Making during long queue times
  • Fill in for players that leave matches, until a human can Join-In-Progress
  • Bot Phase 1 focuses on movement, weapons, and standard game modes. Stay tuned for further information on Phase 2!

Added Gore System – “Gibs”

  • Unique death animation sequences now occur based on the weapons used during frags

Added Free Champion Rotation

  • Grants Free-to-Play players free access to one Champion on a weekly rotation

Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details below)

New Tri-Bolt Functionality

  • Explosive bolts are now armed upon firing the weapon, not when the bolts make contact with their target, resulting in bolts now being able to explode mid-air creating an array of explosions around your enemy

New Vanity Weapon: Reconciler

  • A strange, alien weapon of unknown origins. Its elegant design is a stark contrast to the destruction it brings

Updated Tutorial

  • Bot Match Training
  • Starting Challenges

Continuous Play Flow Updated

  • After you have completed your Starting Challenges, we now auto-queue you after completing a match and create a lobby that you can choose to return to during the matchmaking process.

Added Quick Play Multi-Mode Playlists

  • Solo & Team Playlists, vote for the mode within the Match Lobby.
  • Voting now has 3 options: 2 selected game mode & match combinations, and one random option
  • This change was made to further reduce matchmaking times and to improve skill matching conditions

User Experience

  • Added Killer Cam - outline killer on Death Screen
  • Added HP/AP of killer on Death Screen (for Unranked modes)
  • Added Teammate Health & Armor Bars
  • Added Active Ability HUD text for first and second stage abilities
  • Added Disable Private Chat option in Game Settings
  • Visual highlight for all pickups

Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings

  • Must toggle while in the main menu, cannot while in match

Progression

  • XP Curves have been updated to make leveling significantly easier
  • XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.
  • Champions can now be purchased for Favor.
  • All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates.
  • Chests can now be purchased with Shards
  • Armor and Weapon Skins can no longer be crafted with Shards
  • Added XP/Favor boost for playing with PARTY

Store

  • New Tri-bolt skin: Reconciler
  • Additional Profile Icons
  • Additional Nameplates
  • Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun
  • Added support for Store & Welcome Screens Dynamic Image Loading
  • The Spring Celebration has ended therefore all Spring Celebration content will no longer appear in backpacks, chests or reliquaries
  • The Spring Celebration Vanity Bundle has been removed

Fixes

Weapons

  • Fixed an issue where the Disruptor Plasma projectiles would appear translucent from long distances
  • Fixed issues where Direct hits with weapons and ability projectiles registered but did no damage

Maps

  • Fixed an issue on Church map where Twisting Corridor Feet clip into the floor of the upper zone
  • Fixed an issue in Lockbox where Peeker was able to see out of the map and fire through walls in the Caverns area
  • Fixed various spots in multiple maps where Players could shoot through some solid surfaces

Champions

  • June balance updates (See Champion Balance Changes Below)
  • Fixed an issue where Clutch could be hit through his shield using a Lightning Gun while he was falling
  • Updated Anarki's Injection mechanics
  • Updated Galena's totem mechanics
  • Fixed an issue for the Unholy Totem where the Light ring visual effect would not go away until all teammates had healed with them
  • Updated Hovertank medal objective to 125hp
  • Fixed various issues where champion armor would display with distorted textures.

Tech

  • Various misc. crash issues fixed
  • Various Networking fixes
  • Various Performance fixes
  • Fixed a crash when player Alt Tabs using AMD Eyefinity
  • Fixed an issue for Custom Match where Spectators became stuck on loading screen if all players left the match
  • Fixed an issue during warmup which caused prolonged or infinite warmup if a player left

Customization

  • Fixed an issue where customization Sell price button was not functional on owned armor sets, pieces, and weapons

UI

  • Updated some unachievable Rune challenges
  • Various localization updates
  • Fixed an issue for Instagib Post-Game where users didn't have any visible data on the statistics tab
  • Fixed numerous UI issues
  • Fixed an issue where the Player was unable to swap the Leaderboards Game Type from Duel to Team Deathmatch

Matchmaking

  • Fixed an issue where the Match may not end if a user crashes or force closes at the pre-match lobby podium
  • Fixed a Matchmaking issue where a user could get stuck when loading into the game

Ranked

  • Fixed an issue where a ranked User would not receive animated Win/Loss screen after each placement match

Loot Boxes/ Store

  • Fixed an issue where Players could get Mastery Runes from loot boxes
  • Fixed an issue where Users did not receive shards when opening a duplicate Strogg out of Loot Boxes
  • Fixed issue resulting loot box drop irregularities
  • Fixed an issue where the Anarki Bone Daddy Bundle didn't not unlock all appropriate attachments

Art

  • Fixed issue where changing certain graphical settings would cause weapon vfx to disappear.
  • Fixed an issue where Weapon decals appeared warped

Misc

  • Fixed an issue where the Player might experience random movement and weapon swaps without input from the player
  • Fixed an issue where The Bethesda Launcher crashed when reaching 100% when preparing to download update.
  • Fixed an issue where players were unable to skip past the Respawn timer
  • Fixed an issue for Voice Chat where Players were unable to hear other teammates' voices.
  • Fixed an issue where users only had the starting weapons during the match warm-up.
  • Fixed an issue where the Daily Challenge: "Deal Damage" didn't track damage properly
  • Fixed an issue where the Strogg Champion Medals would not properly update
  • Fixed Windows 7 Scaling issue where the game didn't fit the display area in Windowed mode while at the monitor's native resolution
  • Fixed a Windows 7 Memory leak for user who played many consecutive matches

Changes

Map Pools Updated

  • Added Blood Run, Corrupted Keep, and Vale of Pnath to the DM, TDM, and IG playlists
  • Removed Burial Chamber, Church of Azathoth, Lockbox and Tempest Shrine from the 2v2 TDM playlist

2v2 Ranked Mode Update

  • Item Timers have been removed from 2v2 Ranked TDM

Rune Challenge

  • “Offence” is replaced by “Party Breaker”
  • “Defense” is replaced by “Revenge”
  • “Capture” is replaced by “Point Blank”
  • “Quarterback” is replaced by “Precise”
  • “Win N Sacrifice games” are replaced by “get N Tribolt Kills”
  • “Dominating” runes are being reduced from 5 to 3
  • “Kamikaze Kills” are replaced by 5 “Rocket Launcher God”
  • “From the Grave” is replaced by 10 “Railgun God”

Champion Balance Changes :: Health :: Armor :: Movement

Health Stacks

  • All Champions spawn with 125/100 HP, and have an overmax of 175 HP
    • Health slowly decays from 125 to 100 HP

Amor Stacks

  • All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP
  • Lights have 50 less AP than Mediums
  • All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP
  • All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP
  • Heavies have 50 more AP than Mediums

Movement

  • All Lights 320 base speed, 0.85 Air-Accel
  • All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)
  • Visor 310 base speed, 1.012279 Air-Accel
  • All Heavies 300 base speed, 0.967111 Air-Accel

Champions

Anarki

  • Starting Health 75 to 125 HP
  • Max Health 75 to 100 HP
  • Overmax Health 125 to 175 HP
  • Starting Armor 25 to 0 AP
  • Max Armor 75 to 50 AP
  • Base Speed 310 to 320
  • Air Acceleration 0.7991675 to 0.85
  • Friction 9 to 8
  • Circle Strafe Friction 15 to 12
  • Cooldown 60 to 55
  • Health Bonus 3 to 1
  • Added Health Bonus Cap of 125
  • Injection Health, Max to 50 HP
  • Injection Health, Overmax Health Allowed
  • Health Decay Rate 1.0 to 0.33 ms

B.J. Blazkowicz

  • Max Health 125 to 100 HP
  • Starting Armor 25 to 50 AP
  • Overmax Armor 150 to 175 AP
  • Air Acceleration 0.8790843 to 0.9057232

Clutch

  • Max Health 125 to 100 HP
  • Starting Armor 125 to 100 AP
  • Overmax Armor 200 to 225 AP
  • Scale 1.3 to 1.2 (Reduced Model & Hitbox Size)
  • Air Acceleration 0.8533334 to 0.9671111
  • Cooldown 45 to 40
  • Shield & Drill share a duration pool
  • Duration 5 to 7
  • Secondary Duration 3 to 0
  • Drill Radius 0.15 to 0.16
  • Drill Length 30 to 20m

DOOM Slayer

  • Starting Health 150 to 125 HP
  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 25 to 50 AP
  • Max Armor 75 to 100 AP
  • Overmax Armor 125 to 175 AP
  • Air Acceleration 0.8790843 to 0.9057232
  • Berserk velocity 550 to 500
  • Berserk jumpVelocity 750 to 600

Galena

  • Max Health 125 to 100 HP
  • Starting Armor 25 to 50 AP
  • Overmax Armor 150 to 175
  • Air Acceleration 0.8790843 to 0.9057232
  • Each teammate may now heal once from a single totem before being reactivated
  • Damage 100 to 75
  • Healing Radius 2.5 to 5m (100 to 200u)
  • (Damage Radius remains the same at 2.5m or 100u)
  • Max Totems 5 to 3
  • Max Totem Bonus:
  • Totems Heal Overmax
  • Totems Damage 100

Keel

  • Starting Health 150 to 125 HP
  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 50 to 100 AP
  • Overmax Armor 200 to 225 AP
  • Air Acceleration 0.9102222 to 0.9671111
  • DelayBetweenShots 300 to 400 ms
  • Min Grenade Damage 1 to 15
  • Grenade Velocity 30 to 24 m/s
  • Grenade GravityAcceleration 20 to 14
  • Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0
  • Grenade timeToExplosionWithoutCollisionSec 10 to 2.0
  • Keel Grenade bounceCoeff 0.4 to 0.35

Nyx

  • Starting Health 100 to 125 HP
  • Overmax Health 150 to 175 HP
  • Starting Armor 25 to 0 AP
  • Max Armor 75 to 50 AP
  • Base Speed 310 to 320
  • Air Acceleration 0.9057232 to 0.85

Ranger

  • Max Health 125 to 100 HP
  • Starting Armor 25 to 50 AP
  • Overmax Armor 150 to 175 AP
  • Air Acceleration 0.8790843 to 0.9057232

Scalebearer

  • Starting Health 150 to 125 HP
  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 50 to 100 AP
  • Max Armor 125 to 150 AP
  • Overmax Armor 175 to 225 AP
  • Air Acceleration 0.9102222 to 0.9671111

Slash

  • Starting Health 100 to 125 HP
  • Overmax Health 150 to 175 HP
  • Starting Armor 25 to 0 AP
  • Max Armor 75 to 50 AP
  • Base Speed 310 to 320
  • Air Acceleration 0.7991675 to 0.85
  • Direct Trail Damage 5 to 10

Sorlag

  • Starting Health 175 to 125 HP
  • Max Health 175 to 100 HP
  • Overmax Health 225 to 175 AP
  • Starting Armor 25 to 100 AP
  • Max Armor 125 to 150 AP
  • Overmax Armor 175 to 225 AP
  • Friction 9 to 8
  • Air Acceleration 0.8533334 to 0.9671111
  • Circle Strafe Friction 15 to 14
  • Direct Spit Damage 30 to 40

Strogg & Peeker

  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 25 to 50 AP
  • Overmax Armor 150 to 175 AP
  • Base Speed 300 to 310
  • Air Acceleration 0.9102222 to 0.9057232

Visor

  • Starting Health 150 to 125 HP
  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 25 to 50 AP
  • Max Armor 75 to 100 AP
  • Overmax Armor 125 to 175 AP
  • Base Speed 320 to 310
  • Air Acceleration 1.0 to 1.012279
  • Ability Duration 7 to 6

Items

Small Health

  • Respawn Time 30 to 15 seconds

Mega Health

  • Overmax 50 to 75 HP

Light Armor

  • 25 to 50 AP

Heavy Armor

  • Overmax 50 to 75 AP

Weapons

Shotgun

  • 4 to 5 Pellet Damage
  • 20 to 18 Pellets (80 to 90 dmg)
  • Farspread 600 to 800
  • 2 Rings of 9 Pellets

Super Shotgun

  • 6 to 5 Pellet Damage
  • 20 to 28 Pellets (120 to 140 dmg)
  • Farspread 750 to 800
  • 3 Rings of 9 Pellets, plus one centered pellet.

Nailgun

  • 100 to 90 ms reloadTime
  • Knockback 5 to 6
  • Self-Knockback 30 to 28

Super Nailgun

  • 100 to 110 ms reloadTime
  • Knockback 5 to 6
  • Self-Knockback 30 to 28

Tri-bolt

  • Bolt Damage 50 to 45
  • Min Splash Damage 6 to 9
  • Delay Between Shots 150 to 125 ms
  • Time to explode 1.0 to 0.5 sec

Lightning Gun

  • Cylinder 0.15 to 0.125

Railgun

  • 80 to 90 dmg (it does the same zoomed or unzoomed)