The latest Quake Champions update is now available, with all-new Vanity items, updates to maps and modes, Champion balance changes, and much more!
New Content
- N80 ASSAULT RIFLE Heavy Machinegun
- N22 SHOTGUN Super Shotgun
- N72 MK II Rocket Launcher
- Athena REBREATHER Vanity
- Athena POWER SHIELD Vanity
- Keel HUSK Vanity
Map Updates
- Awoken - Fixed exploitable totem locations above power-up and above T.
- Blood Run - Fixed exploitable totem location above RL staircase.
- Burial Chamber - Fixed a totem out-of-bounds spot near SG lava pool
- Citadel - Fix to bot nav at base dropdown entrances
- Citadel - Fixed being unable to telefrag players at the lower base teleporter exit
- Corrupted Keep - optimized armilary sphere shadows, fade to cached shadows at a distance
- Corrupted Keep - optimized armilary sphere fx, disable when out of view
- Deep Embrace - Fixed hole above lower Light Armor
- Deep Embrace - Fixed being unable to telefrag players at the Quad power-up teleporter exit
- Exile - Fixed turret from falling through upper bridge geometry
- Exile - Fixed being unable to telefrag players at the two upper teleporter exits
- Insomina - updated doorframe and window sill collision to prevent weapon clipping
- The Dark Zone - Fixed being unable to telefrag players at the SNG room teleporter exit
- The Molten Falls - Fixed being unable to telefrag players at the HMG teleporter exit
- Tower of Koth - CTF & Sacrifice support, updated TDM item layout
- Tower of Koth - Added an accelpad that leads into the Cathedral
- Unified all capture domains, SAC to 15m, CTF to 5m high
Champion Updates
- Reduced the size of the chest & leg hit volumes
- Visor, while using Piercing Sight, will now colorize Quad, Protection, Soul, and Flag Carriers for enemies (solid colors) and teammates (outlines colors)
- Peeker will now colorize Flag Carriers
Game Updates
- Fixed floor material sounds on all landing and falling sound events
- Fixed a crash caused during Scalebearer’s Bullrush
- Enable Gore now covers Turret gore
- Replaced GoreEnabled with GoreDetail and you can now hide dead bodies entirely
- Removed the HitBeep OFF option, reduced some blueprint complexity, and may have resolved an issue that was causing the missing hitbeep sounds
- All damage is now prevented at the end of a match (including late Ring-Outs).
- Totems & turrets are now destroyed at the end of a match
- Fixed scoring event medal CONTROLLER description. The medal is awarded for a long-distance direct rocket while using piercing sight, not for a long-distance kill.
- Stop Anarki board fx when stopping special Main Menu animations
- Added 1st & 2nd Place Medals to all Duel game modes
- Improvements/fixes to the machinegun pips & menu cameras
- Increased XP gain from Medals in Duel and 2v2 TDM
- Fixed the Lobby screen being blurry when quickly leaving the prior match's Battle Report
- Fixed Assistant Medals only being awarded at most once per match
- Fixed the Offense medal description, which implied it could be earned in CTF - it is a Sacrifice only medal
- Fixed the Strogg bow tie vanity fx color while cloaked
- Disabled bots in Slash and Slide and Drone Wars, due to bots not being designed to properly play these modes
- Fixed various typos in English strings
- Fixed item category for Shaft & Eraser weapons in the shop, they were swapped so that it incorrectly showed the Shaft as a LEGENDARY RAILGUN and the Eraser as a LEGENDARY LIGHTNING GUN.
- Fixed one cause of the Bullrush sound not playing on activation
- Fixed Net Damage medal that appeared as a duplicate Net Master medal
- Fixed Damage XP in XP Summary HUD
- Fixed untranslated strings in Battle Pass rewards processing
- Various code/engine updates to address errors in or improve the build pipelines
Service Updates
- Anti-cheat updates
- Memory corruption fix
- Fixed: Chrome won't start after game terminates (or terminates when game terminates)
- Fixed: Game occasionally hangs on exit
- Fixed: Bitdefender now compatible
- Startup time reduced (note: exe startup time, not game asset loading time)