The latest Quake Champions update is now available, with all-new Vanity items, updates to maps and modes, Champion balance changes, and much more!

New Content
- N80 ASSAULT RIFLE Heavy Machinegun
 - N22 SHOTGUN Super Shotgun
 - N72 MK II Rocket Launcher
 - Athena REBREATHER Vanity
 - Athena POWER SHIELD Vanity
 - Keel HUSK Vanity
 
Map Updates
- Awoken - Fixed exploitable totem locations above power-up and above T.
 - Blood Run - Fixed exploitable totem location above RL staircase.
 - Burial Chamber - Fixed a totem out-of-bounds spot near SG lava pool
 - Citadel - Fix to bot nav at base dropdown entrances
 - Citadel - Fixed being unable to telefrag players at the lower base teleporter exit
 - Corrupted Keep - optimized armilary sphere shadows, fade to cached shadows at a distance
 - Corrupted Keep - optimized armilary sphere fx, disable when out of view
 - Deep Embrace - Fixed hole above lower Light Armor
 - Deep Embrace - Fixed being unable to telefrag players at the Quad power-up teleporter exit
 - Exile - Fixed turret from falling through upper bridge geometry
 - Exile - Fixed being unable to telefrag players at the two upper teleporter exits
 - Insomina - updated doorframe and window sill collision to prevent weapon clipping
 - The Dark Zone - Fixed being unable to telefrag players at the SNG room teleporter exit
 - The Molten Falls - Fixed being unable to telefrag players at the HMG teleporter exit
 - Tower of Koth - CTF & Sacrifice support, updated TDM item layout
 - Tower of Koth - Added an accelpad that leads into the Cathedral
 - Unified all capture domains, SAC to 15m, CTF to 5m high
 
Champion Updates
- Reduced the size of the chest & leg hit volumes
 - Visor, while using Piercing Sight, will now colorize Quad, Protection, Soul, and Flag Carriers for enemies (solid colors) and teammates (outlines colors)
 - Peeker will now colorize Flag Carriers
 
Game Updates
- Fixed floor material sounds on all landing and falling sound events
 - Fixed a crash caused during Scalebearer’s Bullrush
 - Enable Gore now covers Turret gore
 - Replaced GoreEnabled with GoreDetail and you can now hide dead bodies entirely
 - Removed the HitBeep OFF option, reduced some blueprint complexity, and may have resolved an issue that was causing the missing hitbeep sounds
 - All damage is now prevented at the end of a match (including late Ring-Outs).
 - Totems & turrets are now destroyed at the end of a match
 - Fixed scoring event medal CONTROLLER description. The medal is awarded for a long-distance direct rocket while using piercing sight, not for a long-distance kill.
 - Stop Anarki board fx when stopping special Main Menu animations
 - Added 1st & 2nd Place Medals to all Duel game modes
 - Improvements/fixes to the machinegun pips & menu cameras
 - Increased XP gain from Medals in Duel and 2v2 TDM
 - Fixed the Lobby screen being blurry when quickly leaving the prior match's Battle Report
 - Fixed Assistant Medals only being awarded at most once per match
 - Fixed the Offense medal description, which implied it could be earned in CTF - it is a Sacrifice only medal
 - Fixed the Strogg bow tie vanity fx color while cloaked
 - Disabled bots in Slash and Slide and Drone Wars, due to bots not being designed to properly play these modes
 - Fixed various typos in English strings
 - Fixed item category for Shaft & Eraser weapons in the shop, they were swapped so that it incorrectly showed the Shaft as a LEGENDARY RAILGUN and the Eraser as a LEGENDARY LIGHTNING GUN.
 - Fixed one cause of the Bullrush sound not playing on activation
 - Fixed Net Damage medal that appeared as a duplicate Net Master medal
 - Fixed Damage XP in XP Summary HUD
 - Fixed untranslated strings in Battle Pass rewards processing
 - Various code/engine updates to address errors in or improve the build pipelines
 
Service Updates
- Anti-cheat updates
 - Memory corruption fix
 - Fixed: Chrome won't start after game terminates (or terminates when game terminates)
 - Fixed: Game occasionally hangs on exit
 - Fixed: Bitdefender now compatible
 - Startup time reduced (note: exe startup time, not game asset loading time)